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Sims medieval fatal flaws
Sims medieval fatal flaws











sims medieval fatal flaws

In The Sims 4, we have this lovely system that knocks down the prices of meals if you have certain ingredients. This is something The Sims 4 team already gave us with Vampires (for every few powers you choose, you have to also pick a weakness) and I believe it should be carried forward to regular gameplay as well. I try to do this manually by assigning what I see as flaws to my sims most of the time, but at a certain moment it’s weird when every sim you see is either snobbish, jealous or paranoid. One flaw to every sim we make? Not only it would be more realistic ( pobody’s nerfect !), gameplay would be more challenging and, most importantly, sims would be more different from one another Can you imagine how many possibilities it would bring to storytelling if we had to assign Now in The Sims 4, I know not all sims wear capes (although we can all be heroes inside our hearts, right?) but this is exactly how I think making sims should be.

sims medieval fatal flaws sims medieval fatal flaws

So in The Sims Medieval, players had to give their sims two traits and one fatal flaw. Much like Achilles and his – you guessed it – heel in Greek Mythology, heroes cannot be all powerful without something that holds them back in their quest or even makes it possible for them to be defeated. And every hero has their weak spot, what is popularly called Achilles heel. The sims we control in The Sims Medieval are not mere people, but heroes. They would bring depth to gameplay and make our sims lives more dynamic in a few ways. Looking back at The Sims Medieval, I found a handful of things that could serve as inspiration for TS4. However, there are a few things simmers been complaining since day one that haven’t been fixed throughout patches and packs. The Sims 4 has improved greatly since its toddler-free, swimming-less launch.













Sims medieval fatal flaws